
Project Snapshot
Social Emotional Learning Mini Unit
5–7 lesson companion unit for a youth social emotional learning card game, with facilitation notes and discussion prompts.
Scope
5–7 lesson companion unit
Audience
Youth groups and classrooms
Timeline
4 weeks
Youth-focused product creator
A creator of a social emotional learning card game for young people who needed classroom-ready structure around the product.
- The card game was engaging but had no instructional arc, so sessions ended without takeaways.
- Facilitators were not all trained educators and needed language they could use directly.
- The creator needed something schools and programs could adopt without extra training.
- Designed a 5–7 lesson sequence that builds from self-awareness to relationship skills.
- Wrote facilitation notes, discussion prompts, and sentence stems for each session.
- Added light reflection artifacts so growth is visible across the unit.
- The product became a curriculum, not just a game — easier to pitch to schools and programs.
- Non-educator facilitators could run sessions confidently from the guide.
- Sessions ended with a named takeaway instead of an open-ended conversation.
- 01
Play the product
Experience the game as a participant to find natural learning moments.
- 02
Map competencies
Align each session to a specific social emotional competency.
- 03
Build the arc
Sequence sessions so each one builds on the last.
- 04
Write for facilitators
Script prompts and moves for adults who are not classroom teachers.
- 05
Pilot and refine
Adjust timing, prompts, and reflection based on pilot feedback.
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